Spaces · Workflows you can run on your rig.
Click any tile. The studio canvas builds itself.

Talking Head from Script
Type a script, plug in your face and voice — get a video of you saying it.
Avatar2
Farm1
Face Swap3

Face Swap + Voice Dub
Drop a video clip, your face, and a voice sample — get back the same scene with your face and voice.

Character Replacement Video
Replace the character in an existing clip with a reference face using local Wan VACE.

Video Face Swap (your LoRA)
Replace someone's face in a video with your trained LoRA — works frame-by-frame, requires a trained LoRA of you.
Voice1
Video2
Image2
Lipsync2

Long-audio lipsync (chop + wrap + Seedance + stitch)
Drop a long VO + a face. Hybrig chops at silences, wraps each segment, runs Seedance one at a time, and stitches the lot back into one continuous video.

Lipsync to New Audio
Replace what someone is saying in a video — keep their face, swap the dialogue.
Marketing1
Cohort1
Effects7

Finger-circle reveal
Phone in hand or gesture-circle that frames a real product UI screenshot inside a live-action plate. Cloud polish on the circle interior is optional.

Background seasons hypercut
Lock the subject, swap the backgrounds. One source plate, N season/weather variations, hard-cut on a beat.

Object additive buildup
One locked plate, an object materializes in compressed time. Construction, growth, assembly — the lifespan in seconds.

Object swap replacement
Same plate, same lighting, swap one object for another. Before/after pair on a single held shot — clothing, vehicles, products, set dressing.

Background territory zoom-out
Start tight on a subject, pull back until a wider context surface fills the frame. Generated expansion, not filmed.

Object removal layer reveal
Peel a surface to expose what is underneath. Held plate, masked region, removal pass — the companion to additive-buildup.

Wordmark end-sting (music beat)
Closing shot of an ad. A surface in the world carries the wordmark; the music sting lands on the reveal. The last frame is the trophy.
Build your own
Don’t see what you need? Open the canvas and build it. Save it as a Space.